Dracula X : Fucking Metal Edition

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Well it seems that I somebody got it into their head that, while the Dracula X : Rondo of Blood soundtrack is really pretty good, it would be a fun experiment to throw in music from the hard rockin Dracula Battle Perfect Selection albums, and then toss the results up over at Rapidshare, since the original version of the game is so hard to find anyway. The new music bloated the game up from it’s formerly trim 30 MB but at 58 MB I feel it is an acceptable size given the amount of RAWK contained within, still way beneath the usual 220 MB and the original music is still in there too.

They also seem to have created a FAQ for it which I shall reproduce here :


Dracula X – Fucking Metal Edition
version 0.1 FAQ
—————————————————–

Q : WAAAAAAAAHHHHH!!!! I love this game’s soundtrack! Why did you soil it?!

A : *shrug* I dunno. I got the idea in the shower one morning and by that night it was done. I’ve always wanted to see a CV game using the Kukeiha Club’s Battle style of rock and this is probably the closest we can ever possibly get in this sorry world. Also, most of the best tracks from the Battle CDs are derived from songs from this game so they fit back in pretty well.

There’s nothing wrong with the original soundtrack, this is just an awesome experiment.

Q : WAAAAAAAAHHHHH!!!! I wanna play with the original music!!

A : It’s there, spaz. Subdirectory “OST” off of the main Data directory. Copy all the files in there over the ones in Data. There you go.

Q : WAAAAAAAAHHHHH!!!! I can’t get something to work/there’s a bug…..

A : *shrug* Don’t ask me, dude. I didn’t program this thing, emulate it, do anything at all but swap the tunes out. Whoever created this apparently doesn’t want to be contacted cause they left no information about themselves anywhere in the archive. You’re on your own.

Q : WAAAAAAAAHHHHH!!!! Why does the music end so quickly?

A : The game doesn’t just play it’s audio tracks straight up track by track. It apparently looks for the start of a track at a certain position and plays whatever happens to be there. I had to line up all the new songs with the lengths of time that the old ones played, which meant shortening some tracks and getting real creative with fade outs. Technical limitation, nothing I can do about it.

Q : WAAAAAAAAHHHHH!!!! The music is too loud and I can’t hear the sound effects!

A : The sound effects are lame. It’s all one Japanese guy making a bunch of monster noises with his mouth into a microphone. You don’t need to hear that.

Q : WAAAAAAAAHHHHH!!!! You ruined Maria’s ending!!!

A : You’re a fool. It’s even more awesome now.

Q : WAAAAAAAAHHHHH!!!! You ruined Richter’s …. wait, that music is totally kickass.

A : Yep.

Q : WAAAAAAAAHHHHH!!!! Why didn’t you change the pre-boss music / game over music / final level music / etc.?

A : Some of the songs in this game are not Redbook audio tracks but FM that use the Turbografx’s synth. Impossible to change without major rom hacking that is beyond my pay grade. I’d like to have SotN’s music in there for the final level, but meh. I wouldn’t have changed the pre-boss music anyway because I love it’s creepy ambience.

Q : WAAAAAAAAHHHHH!!!! Why didn’t you use X song in X location because that would be way cooler?!

A : A lot of the original songs had a direct remake on the Battle CDs. If they did, that’s what got used for that level. If not, I used my own judgment based on the limited selection of tracks available. I think it all worked out pretty well. Level 5 is especially nice. Festival of Servants is in there because the boss battle music loops after only like 1:20 and none of the other Battle tracks really worked out all that well for it.

So there you go.

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